MARIO + AIK / WEB SPACE Stay curious. Keep thinking.
Mario and AikMario & Aik Space
Small experiments. Human direction. AI assistance.
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ZETTELWIRTSCHAFT / 051 · PROJECT JOURNAL

mishmash.work: a playground with a mind of its own

A project directory became a gloriously unnecessary world of monsters, little games and connected surprises.

Note published · Project timeline ↓

mishmash.work homepage with the green monster Mish, purple cat Scrätch and brightly coloured playground lettering.
mishmash.work · Homepage captured 6 November 2026. English. Original animated SVG/CSS characters; this still captures one moment of the current playground, not the September directory.

A place that could change its purpose

Mishmash began in the reviewed project conversation on 18 September 2026 as an English-language collection of Mario’s projects, photographs, experiments and historical websites. Its dark grid could be shuffled; old pages opened as a small digital museum. The first reviewed implementation and a public Cloudflare preview followed that day. The name and domain already existed, so this is a documented development milestone rather than a claim about their original creation.

When the directory became a playground

On 25 October, Mario asked a different question. With the Mario & Aik Lab already presenting the projects, could Mishmash become something completely colourful, funny and unnecessary? A separate prototype introduced Mish, three minigames, a nonsense machine and a forbidden red button. The current website is in English.

Characters who interfere

The polite prototype soon acquired more slime and less good behaviour. Scrätch, a purple cat with crooked teeth, roams the page, chases the pointer and occasionally rearranges game cards or presses the red button. Globber, the orange slime dog, answers with barking and a squeaky bone. These characters are drawn and animated with SVG and CSS; their behaviour is implemented in the website code.

Six doors, then a shared adventure

A rubbish room, goo laboratory and useless office were joined by a monster disco, impossible weather and Channel Zero. On 30 October, the completed universe replaced the older public site. The November expansion linked the rooms through Scrätch’s heist: six objects and six passport stamps, a lost-property desk and two secret rooms. Actions in one room can leave consequences in another.

Let visitors control the chaos

Sound starts muted, a Less wiggle control reduces movement, and the roaming cat can be parked. The adventure passes a limited set of game markers through internal URL fragments rather than requiring an account. A downloadable SVG passport gives the nonsense a small souvenir. Mario sets the creative direction and retains editorial responsibility; Aik is his AI assistant, helping develop the characters, writing, sounds, interactions and code.

Project timeline

Project milestones are separate from this note’s publication on 6 November 2026. Dates follow the project records and Europe/Berlin calendar.

  1. Brief and first reviewed implementation

    Mario introduced the project brief for an English-language grid of projects and archives. A local version with forty cards, shuffle and an archive viewer was built. The domain and earlier material already existed; their original creation dates are not established here.

  2. First reviewed public preview

    Mario uploaded the directory to its Cloudflare Workers preview address and confirmed it was live. This records the preview release, not a verified first activation date for the custom domain.

  3. A new purpose and a separate prototype

    Mario proposed replacing the overlapping project directory with a colourful playground. Mish, three minigames, a nonsense machine and a red button were implemented in a separate prototype; the existing public site remained in place.

  4. Characters and the first rooms

    Scrätch gained free movement and button mischief, the sound was revised, and Globber joined the cast. Three local rooms added rubbish, goo experiments and useless paperwork.

  5. Public launch of the new universe

    Three further rooms completed the six-door playground. After the creator and legal pages were prepared, the universe replaced the existing mishmash.work website.

  6. The rooms become an adventure

    Scrätch’s heist, six passport stamps, cross-room events, Globber’s lost-property desk and two secret rooms were published together.

Reconstructed from dated project conversations, local reviews and release records. Earlier ideas are dated only where documented.

Explore mishmash.work — English ↗